Following is the compilation of information related to what the .NET developer need to know about WinRT.
This biggest confusion, has been around the use of the .NET Framework across the blue side and green side. The reason for the, as I call it, .NET Metro Profile is because the Metro style apps run in an app container that limits what the application can have access to in order to protect the end user from potentially malicious apps. As such, the Metro Profile is a subset of the .NET Client Profile and simply takes away some of the capabilities that aren’t allowed by the app container for Metro style apps. Developers used to .NET will find accessing the WinRT APIs very intuitive – it works similarly to having an assembly reference and accessing the members of said referenced assembly.
At the lowest level, WinRT is an object model defined on ABI level. It uses COM as a base (so every WinRT object implements
IUnknown and does refcounting), and builds from there. It does add quite a lot of new concepts in comparison to COM of old, most of which come directly from .NET – for example, WinRT object model has delegates, and events are done .NET-style (with delegates and add/remove subscriber methods, one per event) rather than the old COM model of event sources and sinks. Of other notable things, WinRT also has parametrized (“generic”) interfaces.
One other big change is that all WinRT components have metadata available for them, just like .NET assemblies. In COM you kinda sorta had that with typelibs, but not every COM component had them. For WinRT, the metadata is contained in .winmd files – look inside “C:\Program Files (x86)\Windows Kits\8.0\Windows Metadata\” in Developer Preview. If you poke around, you’ll see that they are actually CLI assemblies with no code, just metadata tables. You can open them with ILDASM, in fact. Note, this doesn’t mean that WinRT itself is managed – it simply reuses the file format.
Then there are a number of libraries implemented in terms of that object model – defining WinRT interfaces and classes. Again, look at “Windows Metadata” folder mentioned above to see what’s there; or just fire up Object Browser in VS and select “Windows 8.0” in the framework selector, to see what’s covered. There’s a lot there, and it doesn’t deal with UI alone – you also get namespaces such as
Then you get several libraries, which are specifically dealing with UI – mostly these would be various namespaces under
Windows.UI.Xaml. A lot of them are very similar to WPF/Silverlight namespaces – e.g.
Windows.UI.Xaml.Controls is closely matching
System.Windows.Controls; ditto for
Now, .NET has the ability to directly reference WinRT components as if they were .NET assemblies. This works differently from COM Interop – you don’t need any intermediate artifacts such as interop assemblies, you just
/r a .winmd file, and all types and their members in its metadata become visible to you as if they were .NET objects. Note that WinRT libraries themselves are fully native (and so native C++ programs that use WinRT do not require CLR at all) – the magic to expose all that stuff as managed is inside the CLR itself, and is fairly low level. If you ildasm a .NET program that references a .winmd, you’ll see that it actually looks like an extern assembly reference – there’s no sleight of hand trickery such as type embedding there.
It’s not a blunt mapping, either – CLR tries to adapt WinRT types to their equivalents, where possible. So e.g. GUIDs, dates and URIs become
System.Uri, respectively; WinRT collection interfaces such as
IList<T>; and so on. This goes both ways – if you have a .NET object that implements
IEnumerable<T>, and pass it back to WinRT, it’ll see it as
Ultimately, what this means is that your .NET Metro apps get access to a subset of the existing standard .NET libraries, and also to (native) WinRT libraries, some of which – particularly
Windows.UI – look very similar to Silverlight, API-wise. You still have XAML to define your UI, and you still deal with the same basic concepts as in Silverlight – data bindings, resources, styles, templates etc. In many cases, it is possible to port a Silverlight app simply by
using the new namespaces, and tweaking a few places in code where the API was adjusted.
WebView control…). All your .NET and Silverlight skills remain very much relevant in this programming model.